Информационный сервер для программистов: Исходники со всего света. Паскальные исходники со всего света
  Powered by Поисковый сервер Яndex: Найдется ВСЁ!
На Главную Исходники Форум Информер Страны мира
   Demo Making    >>    bobs
   
 
 JeffreyBobs - Some Little Demo Effects  Jeffrey Bob Berthiaume 21.05.1993

Очень простая программа демонстрации нескольких несложных эффектов: Плазма, плавное изменение палетты, фигуры Мандельброта, "танцующие цветные линии".
Simple demo effects: Plasma, Palette changing, Mandelbrot, color line bouncing.



53k 
 

JeffreyBobs -- A ShadeBob demo Written completely in Turbo Pascal 7.0 (well, with a minimal amount of Asm thrown in). I wrote this demo in about five days (after my girlfriend suggested the idea), as a break from the real demo I've been working on for a two weeks. I haven't had too much time, what with school, work, and all my little projects, but I thought this might be a good example program on how to code shadebob type objects (having never done it before, I would hope you'd be kind enough *NOT* to flame ;) It's also a good example of how *NOT TO* code! Please, if you're just learning Pascal, *DO NOT LOOK AT THIS CODE*! I have one word to describe it: spaghetti! Assembly is more comprehensible! If someone would like to optimize my routines, please send $20... (Sorry) If you optimize my code (ooh, tough...) or do something more cool than I can do with it, please send a copy by me (just because I'm curious to see what could be done with my code). I haven't really gotten any responses back, but I'm a glutton for feedback. I'll be gone over the summer (to Poland, to visit my family), but I'd appreciate it if you could e-mail comments, coding suggestions, job offers, etc. to my girlfriend (kestrel@ccwf.cc.utexas.edu). This isn't the best demo in the world. But then, I'm not a genius (like an 18 year old friend of mine, or like Josh Jensen). I have to work at my code. Live with it. Flames (such as "gosh, you duplicated this code four times" or "didn't you know that a reverse Brensenham loop would compensate for the gain of nanoseconds...") should be directed to the ol' bitbucket (/dev/null). That's pretty much it. Strip whatever you need out of the code. Be careful with the clock interrupt -- DON'T GO MESSING WITH STUFF YOU DON'T KNOW ABOUT! (Nothing should happen, but I take no responsibility for anything my program or code does to your computer. By executing the program or looking at the code, you are agreeing to that...) Oh...the title "JeffreyBobs" is a (bad) pun. My full name (thanks, Dad) is Jeffrey Bob Berthiaume, Jr. Not Robert. Says so on m'birth certificate. Ciao! Morbid "God, I'm tired" Man