+---------------------------------------------+
| AniVGA |
| a sprite-unit for TurboPascal V6.0 |
| by Kai Rohrbacher |
| Version 1.2 |
+---------------------------------------------+
Purpose : Animation of sprites on a VGA's 320x200x256 mode and
TurboPascal ЄV6.0
Author : Kai Rohrbacher
Germany
Internet: S_ROHRBACHER@IRAVCL.IRA.UKA.DE
Bitnet : UKB8@DKAUNI2.BITNET
FIDO : 2:241/7451.7 (aka Kai.Rohrbacher@logo.ka.sub.org)
(note: due to the German putsch in FIDO, you
won't reach me at 2:241/7451 if writing from
outside Germany!)
Language: TurboPascal V6.0
Date : June 1993
What is AniVGA? How to install?
-------------------------------
AniVGA is a powerful toolkit for the animation of sprites on any IBM (or com-
patible) with a VGA card installed.
It consists of one (big) unit compilable with TurboPascal ЄV6.0 and some
utilities to simplify its use:
README.1ST - as it tells you: a text file you should read first
README.2ND - yes, *exactly* what you are thinking right now...
ANIVGA.DOC - the manual, you are reading it!
ANIVGA.TUT - a short tutorial
ANIVGA.PAS - the source code of the animation unit
ANIVGA.ENG - as above, but with English comments (automatically
translated, so don't expect perfect English...)
FAQ.TXT - some frequently asked questions
CHANGES.TXT - what has changed to the previous version of AniVGA
WHATSNEW.* - a small demo, showing some changes
COMPRESS.PAS - code of a small compression unit used
DATEIEN.PAS - code of a unit for file selection menus & screen handling
EINGABEN.PAS - code of a unit to handle keyboard inputs
BFFFFFFF.PAS - the source code of a (de-)compression program you can use on
AniVGA's data files
DUMP_SPR.PAS - the source of a "sprite dumper" which disassembles a (binary)
sprite file into a (recompilable) ASCII-text
GRAB.EXE - a TSR-program to grab sprites from other graphics (req. mouse)
MAKES.PAS - a spritemaker program (requires a mouse and a Super-VGA-card!)
SHOWPIC.PAS - the source code of a *very* small program to display a *.PIC
file on the screen
UNLIB.PAS - the source code of a utility to break apart a library of
sprites back into its individual sprite files
UNCHAIN.EXE - a nice utility to avoid screen garbage when using TP's
debugger in 320x200x256x4 graphics mode
EXAMPL*.PAS - a few _simple_ demo programs
\GRAPHICS\ *.COD, *.LIB, *.PAL, *.PIC
- some sprites, sprite-libraries, color palettes and pictures,
used by the demo programs
\FONT\ *.FNT - the fonts usable by AniVGA
\JUMPNRUN\*.* - a small (~12K) game done with AniVGA
SVGA256.BGI - a BGI driver, only used for MAKES.EXE
*.* - documentation, sources, ...
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