Basically a simple and effective spriteengine for use with Turbo
Pascal 6.0. (Does not require the GRAPH unit..)
42k
{ Basically a simple and effective spriteengine for use with Turbo }
{ Pascal 6.0. (Does not require the GRAPH unit..) }
{ }
{ Designed for use with MCGA, VGA and compatibles. Works in mode }
{ mode $13 (320x200 with 256 simultaneously colours. }
{ }
{ Written by: }
{ Marius Kjeldahl }
{ Stud. post 104 }
{ N-7034 Trondheim - NTH }
{ Norway }
{ Ph. +47 7 58 91 11 }
{ e-mail: mariusk@lise.unit.no }
{ (at NTH - Norwegian Institute of Technology ) }
{ (dept. of Business and Information Technolgy) }
{ }
{ These routines are being distributed as shareware. To be used in,}
{ or as part of any commercial product, you have to become a }
{ registered user. As a registered user you will receive upgrades }
{ and rights to distribute these routines with your products. }
{ To become a registered user, you will have to send a letter with }
{ who you are and what product(s) will use these routines and }
{ make US$39 payable to the author (cheque or money..). }
{ }
{ }
{ If you have any suggestions or comments please do not hesitate }
{ to contact me. Have fun... }
{ }
{ Future plans for enhancements: interrupt driven, faster rep }
{ movsw for sprites, built in animation, screen region scrolling }
{ and more.. }