this is a little selfmade animation compression format...
it reduces resolution and the interpolates (gouraud) between those
color blocks, then it is run-length encoded and you can change the
resolution from frame to frame...
i was going to built in delta compression (just encode the changed
data from frame to frame) but i had no time and hmmm.... motivation...
oh btw: it is the 256*256*256 graphic-mode...
thanks to bas van gaalen (spelled right?)...
crunch compressed and converts into the .ani format...
but you have to have raw-files (256 color b/w) numbered in a certain
way...
just look in the source!
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