FOM4 - it is a first vectorball try from Fusion / RaM (OLD).
TWEAK256 - Here's something funny to play with.
I got it from Tweak by Robert Schmidt of Ztiff Zox Softwear
(just quoting here...), which I FTP'ed.
It was written in C, and rather buggy (as ever with C).
Anyway, he called it mode-q, because of the 3 times 256: cubed.
I even documented it a bit. You can alter the horizontal position
by playing with reg $3d4, func $4 for instance.
None of those blew my monitor up, so I guess it won't do any harm on
yours.
But don't start complaining if it does: use at your own risk!
<btw: as far as I know it's not possible to harm the VGA-monitor.
If you have a EGA or worse, you better not run this.
Original by Robert Schmidt in C, converted to Pas by Bas van Gaalen,
fido: 2:285/213.8, email: bas.van.gaalen@schotman.nl,
Holland, Aug. '94, PD
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