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 Water Wave Effect [320x200x256]   Vistor Shantar 06.09.1999

Эффект волн на поверхности изображения. Mode 13h.



1k 
 

  {> Cut here. FileName= WATER.PAS } Program Water; {Ничего не USES} type Tscr=array[0..199,0..319] of byte; SegmentT = Array[0..65534] of byte; Tsegment = ^SegmentT; var ilx,ily:integer; key,amp,mul,i,j,k,nx,ny,nz,rx,ry,x,y,lx,ly,x1,y1:integer; MANUAL:BOOLEAN; tx,ty,tz:real; time:integer; var segm,offs:integer; Segment : Tsegment; frame:integer; screen,buffer,wave:word; buf,scr:pointer; sintab:array[0..255] of integer; multab:array[0..319] of integer; Procedure GetSegment(VAR segname:Tsegment;VAR add : word); begin GetMem (Segname,65535); add := seg (Segname^); end; Procedure wait; assembler; asm mov dx,3DAh; @l1:in al,dx and al,08h jnz @l1 @l2:in al,dx and al,08h jz @l2 end; Procedure SetMode (Mode : word);assembler; asm mov ax,Mode int 10h end; Procedure FillBox(x,y,w,h:integer; color:byte); var i,j,k:integer; begin for j:=y to y+h-1 do for i:=x to x+w-1 do mem[buffer:i+j*320]:=color; end; Procedure Print(x,y:integer; s:string; xs,ys:integer; color:byte); var i,j,k,c,px,py:integer; b:byte; begin px:=x; py:=y; for k:=1 to length(s) do begin c:=ord(s[k]); for i:=0 to 7 do begin b:=mem[segm:offs+c*8+i]; for j:=0 to 7 do begin if b shl j and 128<>0 then FillBox(x,y,xs,ys,color); x:=x+xs; end; x:=px; y:=y+ys; end; y:=py; px:=px+xs*8; x:=px; end; end; Procedure SetGradientPalette; var k,r,g,b:byte; begin asm mov dx,03c8h xor al,al out dx,al end; r:=0; g:=0; for k:=0 to 255 do begin b:=(k*63 div 255); r:=b; g:=b;{}{ if k>200 then begin r:=r+1;g:=g+1;end;{} asm mov dx,03c9h mov al,r out dx,al mov al,g out dx,al mov al,b out dx,al end; end; end; Procedure Blur; var i,j,k,jt:integer; begin jt:=0; for j:=0 to 199 do begin for i:=0 to 319 do mem[buffer:i+jt]:=( mem[buffer:(i+1)+jt]+ mem[buffer:(i-1)+jt]+ mem[buffer:i+(jt+320)]+ mem[buffer:i+(jt-320)]) shr 2; jt:=jt+320; end; end; Procedure Clearbuffer(buffer:word); var i:word; begin for i:=0 to 63999 do mem[buffer:i]:=0; end; Procedure CopyBuffer(Buffer:word);assembler; asm push ds mov ax,buffer mov ds,ax mov ax,$0a000 mov es,ax xor di,di xor si,si mov cx,32000 cld db $66 rep movsw pop ds end; Procedure DrawWave(mx,my,amp:integer); var x,y,yt,px,py:integer; begin yt:=0; for y:=0 to 199 do begin px:=-mx; py:=(y-my)*(y-my); for x:=0 to 319 do begin inc(px); py:=py+px; mem[wave:x+yt]:=sintab[(frame+(py div mul)) and 255] div amp; end; yt:=yt+320; end; end; Procedure DrawPic; var x,y,yt,px,py,mx,my:integer; begin yt:=320*20; for y:=20 to 199-20 do begin for x:=0 to 319 do begin px:=x+(mem[wave:(x-1)+yt]-mem[wave:(x+1)+yt]); py:=y+(mem[wave:x+(yt-320)]-mem[wave:x+(yt+320)]); mem[screen:x+yt]:=mem[buffer:multab[py]+px];{} end; yt:=yt+320; end; end; BEGIN {Достанем адрес знакогенератора} asm mov ax,$1130 mov bh,03h int 10h mov segm,es mov offs,bp end; {установим режим и палитру} setmode($13); setgradientpalette; screen:=$0a000; GetSegment(Segment,buffer); GetSegment(Segment,wave); frame:=1; clearbuffer(buffer); for i:=0 to 30000 do fillbox(random(320),random(200),1,1,255);{} blur;blur;blur;blur;blur;blur;blur;blur; print(56,50,'WAVE',7,7,255); print(60,115,'TRANSFORM',3,4,255); blur; for i:=0 to 255 do sintab[i] := round(cos(2 * PI * i / 256) * 127 +128); for i:=0 to 320 do multab[i] :=i * 320; ilx:=5; ily:=5; lx:=160; ly:=100; frame:=1; amp:=4; mul:=64; time:=0; REPEAT {clearbuffer(wave);} memw[$000:$041a]:=memw[$000:$041c]; key:=port[$60]; case key of 82: inc(mul); 83: if mul<>1 then dec(mul); 71: begin if (amp<>1) then dec(amp); end; 79: begin inc(amp); end; {73: iz := 1; 81: iz := -1;} 56: if not manual then begin manual:=true;end; 57: if manual then begin clearbuffer(screen);manual:=false;end; end; DrawWave(lx,ly,amp);{} if not manual then DrawPic;{} if manual then copybuffer(wave);{} frame:=frame-25; { lx:=lx+ilx;if (lx>270) or (lx<50) then ilx:=-ilx; ly:=ly+ily;if (ly>150) or (ly<50) then ily:=-ily; } wait; inc(time); UNTIL port[$60]=1;{ESC} {сбросим буфер клавиатуры} memw[$000:$041a]:=memw[$000:$041c]; setmode($3); END.