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 PCS-PinBall 1.1 - Classic Pinball Game   A.Scherp and J.Gelhaus 18.03.1996

PCS PINBALL SOURCE. Исходники классической игры ПинБол.
The complete source of the pinball as released in the PC Spiel 12/95! Includes all graphics, utilities, cdrom-player, sb routines, mode X - sprite routines and more...



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------------------------------------------------------------------------------ **************************** **** PC Spiel Pinball SOURCE **** **************************** ------------------------------------------------------------------------------ Yes, you guested it: This ist the FULL Source-Code of the pinball as we released it in the PC Spiel 12/95 ! This archive includes also all utilities we wrote for the Pinball and all graphics. (c) vIRTUAL tECHNOLOGIES 1993-1996 Ansgar Scherp, Joachim Gelhaus You may use this code for personal and commercal use, but you MUST give credits to us, when you use this code or portions in your own productions. Distribition via any media is explicit allowed. You'll need TP 6.0 or higher to compile. This program runs only in real mode. Don't run it from the IDE! DISCLAIMER: We give no warranty for this code, because it was coded for us, and not for the public. But after lot of people asking us for releasing the source, we decided, to make this source avialable. ------------------------------------------------------------------------------ how to contact us: ------------------------------------------------------------------------------ Ansgar Scherp DБrerstraсe 23 49377 Vechta Ot LangfФrden Germany scherp.ansgar@informatik.uni-oldenburg.de or Joachim Gelhaus Erlenweg 3 49377 Vechta Germany j.gelhaus@flight.gun.de or via our homepage at http://www.informatik.uni-oldenburg.de/~virtech/ or our Mailbox X - Treme BBS + 49 (0) 4441 / 851887 ------------------------------------------------------------------------------ EXTENSIONS: ------------------------------------------------------------------------------ *.1,2,3,4 -> the different Graphics for Plane 1-4 *.GFX -> Planes 1-4 copied together ( in this order: *.1 *.2 *.3 *.4) *.MSK -> special Masks , e.g. for the Pinballarms xxxx.TAB -> graphic of a table xxxx.GRO -> Maske of a table xxxx.COL -> palette xxxx.MPA -> mini-Palette (color r,g,b) *.SND -> soundfile ------------------------------------------------------------------------------ GENERAL MASK COLORS ------------------------------------------------------------------------------ 0 -> nothing, ball passes them 255 -> color of the main frame, (look at the bitmaps!) 1 -> color of the pinballarms 2-4 -> bumpercolor ------------------------------------------------------------------------------ Colors for the first table: ICE ------------------------------------------------------------------------------ 0-13 -> Lights like ASMspecial... 16-21,25 -> the colors will be ignored and manipulatetd! Colors 17-20,25 are reserved for the Ball 30 -> Background of the pinballarms and the table. Will be filled up with a light-brown plasma; the background of the arms will then have color 30 and 234 31-33 -> the other arm-colors 129,130 -> colors for the LED (led_color_1 & 2) 217-225 -> Extra-Bumper 226-234 -> table ackground 240-248 -> 3 Bumper 235-255 -> the ball will not be over this colors! All other colors are free choseable. ------------------------------------------------------------------------------ Colors for the second table: SPACE-RAT ------------------------------------------------------------------------------ 1-89 -> Foreground, Ball ,flys' over it 90-119 -> Lights 150-157 -> Background, Ball ,flys' under it 200-203 -> RailRoadLines 210-212 -> RailRoadLines lying over the ball Lights: 90,91,92 -> R, A, T 93,94,95 -> 5K, 3K, 1K (left top) 96 -> 3 Bumper (left) 97 -> 3 Bumper (right) 98 -> 4 Bumper (near to the box) 99,100,101 -> Arrows 2x, 4x, 6x 102,103,104 -> Array 500, 1000, 1500 105,106,107,108 -> Array 10.000, 20.000, 30.000, XTRABALL 109,110,111,112,113,114 -> P, H, A, S, E, R 115 -> RL (Relaunch, bottom left and right) 116,117,118,119 -> 4 arrows in the box (LO, RO, RU, LU) And, if you dislike then yellow-green Background: 84,85,86,87 :-)) ------------------------------------------------------------------------------ At least needed configuration: ------------------------------------------------------------------------------ 286/16 with 595KB free memory VGA with at least 256KB Sound Blaster or compatible (optional) CD-ROM (optional) PCS-Pinball was testet on the following machines: Configuration: i486DX 33 / 8 MB Trident TVGA 9000 512KB Sound Blaster Pro Sony COR 334 CD-ROM (double Speed) MSCDEX 2.21 / SLCD 1.71a Device Driver i386Dx 40Mhz / 8 MB ET4000 1 MB Trust Soundexpert Deluxe II SCSI Mitsumi CD-ROM (double Speed) MSCDEX 2.23 a386SX 33 / 4 MB OAK Super-VGA OTI-067 512KB Sound Blaster 2.0 Mitsumi LU005S CD-ROM (single Speed) MSCDEX 2.23 / MTMCDAE 02.10 Device Driver a286 16 / 1 MB OAK VGA-80 256KB a386DX25 / 4MB ET3000 512KB Soundblaster 16 ASP Mitsumi FX001D (double speed) MSCDEX 2.23 / MTMCDAE 02.10 Device Driver Also runs on 99.999% of all 486er, Pentiums (TM), Graphiccards, CD-ROM-Drives and Soundcards. If PCS-PINBALL is not running correctly, please try to eliminate the error with these hints: Problem: PCS-PINBALL hangs up, after starting. Answer : Try to get at least 595 KB of free RAM! To achive this, remove any TSR and device drivers. Maybe, some memory resistend programms are not compatible with PCS-PINBALL. Problem: CD-Sound is not functioning correctly. Answer : Get a newer MSCDEX Driver. Preferly 2.32 or greater. Problem: The Sound in the game is not correct or the game hangs up. Answer : Your soundcard is not 100% compatible to SoundBlaster cards. Turn off sound in menu. Problem: If HIGHRESOLUTION is on, the game is not working correctly. Answer : Turn off the HIGHRESOLUTION or buy a better VGA board. Problem: If OVERSCAN is on, the DOT-MATRIX not fully visible on screen. Answer : Fix the problem by fiddling around with the "V-SIZE" at your screen.