SuperVGA - TP 6.0 unit that for 256-color VGA Mode | Steve Madsen | 31.10.1992 |
Here's a unit that does a bit of VGA
manipulation. It will grab the palette, set the palette, write the palette to
a FractInt-style .MAP file, read back from a .MAP, and produce some basic color
fades (red, green, blue, grey).
|
2k | |
Labyrinth-3D 1.10 - 3-D Graphics Library | Kimmo Fredriksson | 31.08.1994 |
This is the collection of Turbo Pascal routines to implement some
3-D graphics. Sources for Texture Mapping excluded :(
|
158k | |
ANI-VGA 1.2 - Sprite Unit for TP 6.0 320x200x256 | Kai Rohrbacher | 11.07.1993 |
AniVGA is a powerful toolkit for the animation of sprites for VGA.
It consists of one (big) unit compilable with TurboPascal V6.0 and some
utilities to simplify its use.
|
684k | |
Hardware Dirt Cheap Frame Grabber V2.02 |