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Chris Howard |
Great PCX library from Genus Microprogramming, Inc. (1988-89)
for C, Pascal, Basic, Fortran, Clipper and Assembler.
Full sources and documentation in Russian included.
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01.06.1989
655k |
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Jacques Nomssi Nzali |
PASJPEG is a port of the sixth public release
of the IJG C source (release 6a of 7-Feb-96) [3],
that implements JPEG baseline, extended-sequential,
and progressive compression processes to Turbo Pascal 7.0 for DOS (TP).
The code has been tested under Delphi 2.0,
it can be ported to other Pascal environments,
since many compilers try to be compatible to TP.
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28.08.1996
342k |
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Martin CEKAL |
MCUNIT10 is a small set of units supporting work in graphic mode
in Turbo Pascal 6.0.
- supports line and bar charts, drawing while data are calculated
- supports both horizontal and vertical menu and status
line usage. In vertical menu numbers or strings can be edited.
You can also togle between YES/NO or among items you have defined.
If XMS is available screen's images will be saved to XMS instead
of conventional memory.
- supports mouse in your program
- supports XMS (extended memory) usage, this unit is based
on XMSHEAP by Michael Gallias and TPXMS by Vernon E.Davis, Jr.
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17.02.1993
20k |
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Jim Cook |
Build your own MCGA Graphics Library for mode $13 (320x200x256 colors):
Lesson 1 - Init Graph Mode and setting a pixel
by directly altering video memory
Lesson 2 - Explain how the Video Memory organized
Lesson 3 - Fast line drawing
Lesson 4 - Saving/Restoring screen areas, PCX files viewing
Lesson 5 - Some animation techniques
Lesson 6 - The MCGALIB source developed in this tutorial
Lesson 7 - Palette Control
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12.06.1992
96k |
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Andrew Nazarov |
BP/TP 7.0 LoadPCX.
Only 256 colors pcx-images.
Svga256.bgi driver necessary
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15.05.1997
5k |
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Cary Ravitz |
This article will cover how to draw lines on a bit map,
i.e. convert lines from vector format to raster format
with width, shading, dash patterna, and color.
Docs, ASM and PAS included
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12.07.1990
9k |
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Kimmo Fredriksson |
This is the collection of Turbo Pascal routines
to implement some 3-D graphics.
Sources for Texture Mapping excluded :(
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31.08.1994
158k |
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Kru$H |
Krush Present Coding Stuff #9 (Palette Cycling & Basic Bitmaps).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
10k |
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Kru$H |
Krush Present Coding Stuff #8 (Fading Techniques).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
11k |
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Kru$H |
Krush Present Coding Stuff #7 (RGB Pallete Screwing).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
9k |
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Kru$H |
Krush Present Coding Stuff #6 (Using Regs & Asm).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
10k |
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Kru$H |
Krush Present Coding Stuff #5 (PutPixel With Mem Stats).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
8k |
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Kru$H |
Krush Present Coding Stuff #4 (Nice Lines).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
20k |
|
Kru$H |
Krush Present Coding Stuff #3 (Blob Movements).
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
23k |
|
Kru$H |
Krush Present Coding Stuff #2.
Let's try to learn SVGA Techniques Under Turbo Pas
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25.02.1995
17k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pascal.
Krush Present Coding Stuff #16.
TP sources for a rotatable and movable
Starfields. (for beginners)
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25.02.1995
18k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pas.
Krush Present Coding Stuff #15.
TP sources for the Mandelbrot fractal.
Different screen modes. (for beginners)
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25.02.1995
47k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pas.
Krush Present Coding Stuff #14 (2D StarField + SpeedControl).
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25.02.1995
11k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pas.
Krush Present Coding Stuff #13 (Virtual Screen Operations).
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25.02.1995
11k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pas.
Krush Present Coding Stuff #12.
TP sources for using mouse
in 320x200. (for beginners)
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25.02.1995
10k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pas.
Krush Present Coding Stuff #11.
TP sources to show diffences in
speeds with/without predefined
co-ordinates. (4 beginners)
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25.02.1995
10k |
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Kru$H |
Let's try to learn SVGA Techniques Under Turbo Pas.
Krush Present Coding Stuff #10.
TP sources for moving bitmaps,
drawing lines and circles and
making units. (4 beginners).
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25.02.1995
12k |
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Kru$H |
Krush Present Coding Stuff #1.
Let's try to learn SVGA Techniques Under Turbo Pas
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17.12.1994
25k |
|
Kru$h |
Learn the graphics with Krush!
Krush 95 Package 002 for TP contains simple
vector cubes with full sources
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28.10.1995
62k |
|
Daniel Egnor |
Kablooie is a pseudo-programmable fireworks simulator that works on an IBM
AT or better with MCGA/VGA/SVGA. In order to use the high-resolution SVGA
modes Kablooie requires a VESA-compatible SVGA system or the appropriate
VESA TSR loaded.
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19.06.1991
43k |
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