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Страницы: >> 1 2 3 4 5 6 7 
 PCX Programmer's Toolkit for 800x600x256 Mode  Chris Howard

Great PCX library from Genus Microprogramming, Inc. (1988-89) for C, Pascal, Basic, Fortran, Clipper and Assembler. Full sources and documentation in Russian included.

01.06.1989

655k 
 
 PASJPEG 1.0 - JPEG Unit for to TP 7.0 and Delphi 2.0   Jacques Nomssi Nzali

PASJPEG is a port of the sixth public release of the IJG C source (release 6a of 7-Feb-96) [3], that implements JPEG baseline, extended-sequential, and progressive compression processes to Turbo Pascal 7.0 for DOS (TP). The code has been tested under Delphi 2.0, it can be ported to other Pascal environments, since many compilers try to be compatible to TP.

28.08.1996

342k 
 
 MCUNIT 1.0 - TP6.0 Graphic Mode Units   Martin CEKAL

MCUNIT10 is a small set of units supporting work in graphic mode in Turbo Pascal 6.0.
- supports line and bar charts, drawing while data are calculated
- supports both horizontal and vertical menu and status line usage. In vertical menu numbers or strings can be edited. You can also togle between YES/NO or among items you have defined. If XMS is available screen's images will be saved to XMS instead of conventional memory.
- supports mouse in your program
- supports XMS (extended memory) usage, this unit is based on XMSHEAP by Michael Gallias and TPXMS by Vernon E.Davis, Jr.

17.02.1993

20k 
 
 MCGA Graphics Tutorial for Mode $13  Jim Cook

Build your own MCGA Graphics Library for mode $13 (320x200x256 colors):
 Lesson 1 - Init Graph Mode and setting a pixel by directly altering video memory
 Lesson 2 - Explain how the Video Memory organized
 Lesson 3 - Fast line drawing
 Lesson 4 - Saving/Restoring screen areas, PCX files viewing
 Lesson 5 - Some animation techniques
 Lesson 6 - The MCGALIB source developed in this tutorial
 Lesson 7 - Palette Control

12.06.1992

96k 
 
 LoadPCX - 256-Color PCX Viewer   Andrew Nazarov

BP/TP 7.0 LoadPCX. Only 256 colors pcx-images. Svga256.bgi driver necessary  

15.05.1997

5k 
 
 LINES - Draw BitMap Lines [640x480x16]  Cary Ravitz

This article will cover how to draw lines on a bit map, i.e. convert lines from vector format to raster format with width, shading, dash patterna, and color. Docs, ASM and PAS included

12.07.1990

9k 
 
 Labyrinth-3D 1.10 - 3-D Graphics Library   Kimmo Fredriksson

This is the collection of Turbo Pascal routines to implement some 3-D graphics. Sources for Texture Mapping excluded :(

31.08.1994

158k 
 
 Krush Stuff #9 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #9 (Palette Cycling & Basic Bitmaps). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

10k 
 
 Krush Stuff #8 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #8 (Fading Techniques). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

11k 
 
 Krush Stuff #7 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #7 (RGB Pallete Screwing). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

9k 
 
 Krush Stuff #6 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #6 (Using Regs & Asm). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

10k 
 
 Krush Stuff #5 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #5 (PutPixel With Mem Stats). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

8k 
 
 Krush Stuff #4 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #4 (Nice Lines). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

20k 
 
 Krush Stuff #3 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #3 (Blob Movements). Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

23k 
 
 Krush Stuff #2 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #2. Let's try to learn SVGA Techniques Under Turbo Pas

25.02.1995

17k 
 
 Krush Stuff #16 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pascal. Krush Present Coding Stuff #16. TP sources for a rotatable and movable Starfields. (for beginners)  

25.02.1995

18k 
 
 Krush Stuff #15 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pas. Krush Present Coding Stuff #15. TP sources for the Mandelbrot fractal. Different screen modes. (for beginners)

25.02.1995

47k 
 
 Krush Stuff #14 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pas. Krush Present Coding Stuff #14 (2D StarField + SpeedControl).

25.02.1995

11k 
 
 Krush Stuff #13 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pas. Krush Present Coding Stuff #13 (Virtual Screen Operations).

25.02.1995

11k 
 
 Krush Stuff #12 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pas. Krush Present Coding Stuff #12. TP sources for using mouse in 320x200. (for beginners)  

25.02.1995

10k 
 
 Krush Stuff #11 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pas. Krush Present Coding Stuff #11. TP sources to show diffences in speeds with/without predefined co-ordinates. (4 beginners)  

25.02.1995

10k 
 
 Krush Stuff #10 - SVGA Techniques Under Turbo Pascal  Kru$H

Let's try to learn SVGA Techniques Under Turbo Pas. Krush Present Coding Stuff #10. TP sources for moving bitmaps, drawing lines and circles and making units. (4 beginners).

25.02.1995

12k 
 
 Krush Stuff #1 - SVGA Techniques Under Turbo Pascal  Kru$H

Krush Present Coding Stuff #1. Let's try to learn SVGA Techniques Under Turbo Pas

17.12.1994

25k 
 
 Krush Stuff #002 - SVGA Techniques For Turbo Pascal  Kru$h

Learn the graphics with Krush! Krush 95 Package 002 for TP contains simple vector cubes with full sources

28.10.1995

62k 
 
 Kablooie - Pseudo-Programmable Fireworks Simulator  Daniel Egnor

Kablooie is a pseudo-programmable fireworks simulator that works on an IBM AT or better with MCGA/VGA/SVGA. In order to use the high-resolution SVGA modes Kablooie requires a VESA-compatible SVGA system or the appropriate VESA TSR loaded.

19.06.1991

43k 
 
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